﻿//Copyright 2015 Chase Cobb
//
//Licensed under the Apache License, Version 2.0 (the "License");
//you may not use this file except in compliance with the License.
//You may obtain a copy of the License at
//		
//		http://www.apache.org/licenses/LICENSE-2.0
//		
//Unless required by applicable law or agreed to in writing, software
//distributed under the License is distributed on an "AS IS" BASIS,
//WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//See the License for the specific language governing permissions and
//limitations under the License.
using UnityEngine;
using System.Collections;

/// <summary>
/// Structure used for syncing define data.
/// </summary>
public struct EasyDefine
{
    public string m_defineName;
    public bool m_csActive;
    public bool m_editorActive;
    public bool m_usActive;
}